Clarence Lowe
Clarence Lowe
Environment Artist
Austin TX, United States of America

Summary

EXPERIENCE

3D Case Analyst at Heartflow Inc. 07/18/2016 – Current

● Generate 3D models of coronary vessels using CT data of high risk heart disease
patients worldwide.
● Process clinical cases to ensure proper heart anatomy is generated to calculate a
patient’s overall heart health using artificial intelligence systems.

Environment Artist at Hellfire Games 09/22/2015 – 11/01/2015 (Contract)
Big City Stories PS4

● Insured proper prefab rigging of all vehicles in Unity.
● Created LOD sets for vehicle meshes.
● Created wheel colliders and collision meshes for proper vehicle animation.

Environment Artist at Bluepoint Games 07/01/2015 – 09/04/2015 (Contract)
UNCHARTED: The Nathan Drake Collection PS4

● Reconstructed and upscaled meshes for Uncharted 1 and 2.
● Created new textures and UV maps for environment meshes.
● Transferred mesh skin bindings and weights for proper animation.
● Created and adjusted specular maps of level geometry.

QA Analyst at Edge of Reality 09/2014 - 12/2014 (Contract)
Loadout PS4

● Quality Assurance, Agile Software Development, Bug Tracking, Sanity Testing.
PROGRAMS
● Maya, Zbrush, Substance Painter, Substance Designer, Unreal Engine 4, Marmoset
Toolbag 3, Creation Kit, Mighty Bake, Unity 4, Topogun, Photoshop, Neighborhood for
PlayStation 4, JIRA, Perforce, Confluence

EDUCATION

Westwood College 01/2007-12/2010
Denver, CO 80221

● Bachelor of Science: Game Art and Design.

Resume PDF

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Skills

Environment ModelingProp ModelingTexturingCharacter Modeling

Software proficiency

Maya
Maya
Substance Painter
Substance Painter
Substance Designer
Substance Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
MightyBake
MightyBake
Photoshop
Photoshop
World Machine
World Machine
3ds Max
3ds Max