3D Case Analyst at Heartflow Inc. 07/18/2016 – Current
● Generate 3D models of coronary vessels using CT data of high risk heart disease
● Process clinical cases to ensure proper heart anatomy is generated to calculate a
patient’s overall heart health using artificial intelligence systems.
Environment Artist at Hellfire Games 09/22/2015 – 11/01/2015 (Contract)
Big City Stories PS4
● Insured proper prefab rigging of all vehicles in Unity.
● Created LOD sets for vehicle meshes.
● Created wheel colliders and collision meshes for proper vehicle animation.
Environment Artist at Bluepoint Games 07/01/2015 – 09/04/2015 (Contract)
UNCHARTED: The Nathan Drake Collection PS4
● Reconstructed and upscaled meshes for Uncharted 1 and 2.
● Created new textures and UV maps for environment meshes.
● Transferred mesh skin bindings and weights for proper animation.
● Created and adjusted specular maps of level geometry.
QA Analyst at Edge of Reality 09/2014 - 12/2014 (Contract)
● Quality Assurance, Agile Software Development, Bug Tracking, Sanity Testing.
● Maya, Zbrush, Substance Painter, Substance Designer, Unreal Engine 4, Marmoset
Toolbag 3, Creation Kit, Mighty Bake, Unity 4, Topogun, Photoshop, Neighborhood for
PlayStation 4, JIRA, Perforce, Confluence
Westwood College 01/2007-12/2010
Denver, CO 80221
● Bachelor of Science: Game Art and Design.